For Publishers & Partners
Partner With Team Nabla
Team Nabla is looking for a publishing partner for the road to the Fall 2027 full release of Gloomsday: funding to extend development, and marketing reach beyond what a two-person studio can run alone.
At a Glance
The Studio
- Studio
- Team Nabla LLC
- Based in
- Wisconsin, USA
- Team
- Two: a game director and a narrative director, plus contract art and audio
- Engine
- Godot
- Contact
- contact@teamnabla.com
The Project
- Title
- Gloomsday
- Stage
- Shipping in Early Access, tracking to a Fall 2027 1.0
- Live since
- January 2024 (prototype) · July 2026 (full Early Access)
- Current build
- One region and its boss, fourteen spells, glyphs and pacts, four enemy types plus a miniboss · two to three hours · updates every two to four weeks
- Price
- $8.00 USD, rising at 1.0
- Shipping on
- Windows, macOS, SteamOS + Linux
Why Gloomsday
It is already shipping. It has been live on Steam since January 2024, relaunched as a full Early Access game in July 2026, and has a free playable demo you can open right now. Content updates have landed every two to four weeks since the relaunch. We ship, we listen, and we keep iterating on the core systems.
The hook is the gameplay mechanic. There is no mana bar. Spells draw from the ambient magic around you, depleting mana in your vicinity. Keep moving or your spells fizzle. Players feel this in the first thirty seconds, which is exactly what makes it demo well, stream well, and explain in one line.
The genre has a proven ceiling. Roguelite action-platformers with a strong mechanical identity have repeatedly outperformed their production budgets. Gloomsday is built by two people in Godot, with contract art and audio, which keeps the cost base low and the margin story simple.
Traction
Wishlist trajectory, unit sales, revenue, retention curves and regional splits are available on request under NDA — email contact@teamnabla.com and we’ll send the full data the same week.
Roadmap to Fall 2027
-
Q4 2026
Content update
Four new spells and a new enemy type, timed to the Steam autumn sale.
-
H1 2027
Two content updates
New regions and bosses through the content-complete push, on the same two-to-four-week patch cadence.
-
Fall 2027
Gloomsday 1.0
Four regions with at least two bosses each plus a final boss, the conclusion of the story, and a larger pool of spells, glyphs and pacts. Price rises at full release.
What We’re Looking For
Built & Shipping
- A live Early Access game with a returning player base.
- Windows, macOS and SteamOS + Linux builds, already certified for Steam.
- Full controller support alongside keyboard and mouse.
- A free demo that converts — the practice arena.
- An original score written for the game.
- A two-person team shipping content updates every two to four weeks since the July 2026 relaunch.
Where a Partner Helps
- Funding the remaining content runway to 1.0.
- Localization beyond English.
- Marketing reach: paid UA, influencer, and storefront featuring.
- Regional publishing, particularly Asia.
Who You’d Be Working With
- Nathaniel StraussGame Director
- Brandon HagansNarrative Director
- Jocely SoungaContract Art Director
- Dillan SchmitzContract Audio Director and Composer
Full credits, prior shipped work and references available on request.
Get in Touch
Publishing inquiries go to contact@teamnabla.com, which reaches the game director directly. Tell us what you’re interested in and we’ll come back with the data and a build.
Covering the game rather than partnering on it? The press kit has everything, no permission necessary.