The Studio
Team Nabla is a small independent studio from Wisconsin, USA: a game director, narrative director, contract art director, and contract audio director and composer. Every detail gets the same obsessive attention: the mana system, a line of dialog, a single idle animation.
Current Project
Roguelite Action-Platformer · Early Access on Steam
Gloomsday is a dark roguelite action-platformer. Thief-turned-mage Gary entered Colwell Academy looking for loot. Now he must fight to escape. Draw mana from your surroundings to cast spells—keep moving or you’ll run out. To be still is to die, but in Colwell Academy, death is only the beginning.
In Early Access — the practice arena is free to play as a demo
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Gloomsday 0.1.2
New. Gary and Hat explain Gloom, Mana, Mana Nodes, spell negation, and Keystones the first time you encounter those things. Tap interact to advance dialogue, hold to skip. Every cleared room drops…
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Gloomsday v0.1.1 — Bug Fixes and Quality of Life
Gloomsday 0.1.1 Thanks to everyone reporting bugs and sending suggestions. Keep them coming! New. Spell slots now show their keybind, in the HUD and the loadout screen, so you can see which key you're…
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Gloomsday — The Relaunch
If Gloomsday has been sitting on your wishlist, you may have noticed this page went quiet for a long time. Honestly more likely, you forgot about us entirely. The short…
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For Press & Creators
Press Kit
Factsheet, boilerplate, copy-pastable descriptions, high-resolution screenshots, logos and key art. Free to use, no permission necessary.
Open the press kit →For Publishers
Partner With Us
Where Gloomsday stands, what we've shipped, the roadmap to Fall 2027, and what we're looking for in a partner.
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