The Studio
Team Nabla is a two-person independent studio from Wisconsin, USA: a game director and a narrative director, working with a contract art director and a contract audio director and composer. Every detail gets the same obsessive attention: the mana system, a line of dialog, a single idle animation.
Current Project
In Colwell Academy, death is only the beginning.
Dark roguelite action-platformer · Early Access on Steam
Gloomsday is a dark roguelite action-platformer. Thief-turned-mage Gary entered Colwell Academy looking for loot. Now he must fight to escape. Draw mana from your surroundings to cast spells—keep moving or you’ll run out. To be still is to die, but in Colwell Academy, death is only the beginning.
In Early Access — the practice arena is free to play as a demo
Join the Gloomsday DiscordLatest News
All updates →-
Gloomsday Relaunch v0.2.0 — Patch Notes
Controller support. Full gamepad menu navigation: focus highlighting, held-direction repeat, navigation sounds, and button prompts that match the active device. Steam Input support with official per-controller layouts for Xbox One, Xbox 360, Xbox Elite,…
Read on Steam → -
Gloomsday Relaunch v0.2.0 — Controller Support
Hey y'all! Just in case you're new here or need a refresher, here's what's been going on in Gloomsday lately. We relaunched last month after a long hiatus with a clear game identity and…
Read on Steam → -
Gloomsday 0.1.2
New. Gary and Hat explain Gloom, Mana, Mana Nodes, spell negation, and Keystones the first time you encounter those things. Tap interact to advance dialogue, hold to skip. Every cleared room drops…
Read on Steam →
For Press & Creators
Press Kit
Factsheet, boilerplate, copy-pastable descriptions, high-resolution screenshots, logos and key art. Free to use, no permission necessary.
Open the press kit →For Publishers
Partner With Us
Where Gloomsday stands, what we've shipped, the roadmap to Fall 2027, and what we're looking for in a partner.
See the details →